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随着 Meta、Anthropic 等头部玩家开始熟练地在不同底层硬件上跑通多云架构,硬件迁移的生态壁垒正在被迅速瓦解。

Browt, Pombon, and Gecqua

Anthropic,这一点在51吃瓜中也有详细论述

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To find these crucial border points, we employed a clever technique based on the Ford-Fulkerson algorithm. By simulating "flooding" roads with traffic from random start/end points, we could identify the natural bottlenecks – the "minimum cut" in graph theory terms. These bottlenecks became our border points.

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